package com.derschmale.wick3d.shaders
{
	import com.derschmale.wick3d.core.objects.HierarchicObject3D;
	
	import flash.display.Sprite;

	public class ViewportLayer extends Sprite
	{
		private var _object : HierarchicObject3D;
		
		public function ViewportLayer(object : HierarchicObject3D)
		{
			super();
			_object = object;
		}
		
	}
}